AI Insights · Timothy · October 2022
Top 5 Stickman Games on Android in Croatia for Q3 2022
Discover the performance trends of the top 5 Stickman games on the Android platform in Croatia during Q3 2022, including insights on downloads, revenue, and active users.
In Q3 2022, the top 5 Stickman games on the Android platform in Croatia showed varying performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at their metrics:
Stick War: Legacy by Max Games Studios saw a steady increase in weekly downloads early in the quarter, peaking at 469 in the week of August 1. However, downloads declined towards the end of the quarter, reaching 245 in the final week of September. The game's weekly revenue showed some activity in August, peaking at $57 in the last week of August. Weekly active users also saw a peak in early August at 1.2K, followed by a gradual decline to 769 by the end of September.
The Archers 2: Stickman Game from BYV experienced a peak in weekly downloads during mid-August, reaching 113. However, downloads decreased to 47 by the end of September. The game's weekly revenue remained modest, peaking at $4 in early August. Active users peaked at 325 in mid-August, with a gradual decline to 219 by the end of the quarter.
Stickman Warriors by SkySoft Studio had a notable increase in weekly downloads, starting from 65 in late June and reaching a peak of 133 in mid-September. The game did not generate significant revenue during this period. Weekly active users saw a significant increase from 162 in late June to 268 by the end of September.
Stick Warfare: Blood Strike from Team Modernator Games showed a consistent download trend, peaking at 48 downloads in the last week of July. The game did not generate significant revenue in Q3. The number of active users peaked at 81 in early August but saw a decline to 44 by the end of September.
Hero of Archery by Dear Dream Game had a remarkable spike in weekly downloads towards the end of the quarter, jumping from 2 in early September to 1.6K in the last week of September. The game’s active users also increased significantly, from 377 in mid-September to 1.1K by the end of the month. Revenue remained minimal throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.